Grégoire Delwaulle – Media Design Portfolio 2026

Media Design

Selected Works

2026 Portfolio

Virtual hospital lobby with a glowing brain hologram from the Vessel VR application
  • Film
  • Animation
  • Interactive Media

Grégoire Delwaulle

Portrait of Grégoire Delwaulle standing in a field of tall grass

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I am a Media Designer for Film, Animation & Interactive Media. When I started my studies, Illustration was the focus. But I noticed that illustrated images limited my ideas and my desire to learn new techniques. So I tried my hands on a short movie. After that, Planetariums opened up immersive media for me and I was screened at six international festivals, including the world’s biggest fulldome festival in Jena, Germany. Then, I built a game that led to me staying in Enschede to study Game Technologies and building a VR game as my final project that will later be used in a clinical medical study.

I create visual and interactive experiences — from animated films to 2D and 3D design, games, and virtual reality. My focus is on developing audiovisual and interactive projects, from the first storyboard to 3D modeling, animation, and the implementation in post-production or game engines.

My Journey.

(1)

Münster University of Applied Sciences

Sep. 2022 – Aug. 2026 | Media Design Bachelor of Arts

I realised various individual and group projects, including an immersive 4K fulldome short film explaining bit flips in space that received international recognition within the fulldome community.

As my final project, I collaborated with the University Hospital Münster to develop an interactive VR experience for stroke patients. During a 15–20 minute session, patients explore the causes and consequences of an ischemic stroke, engage with modifiable risk factors, and reflect on personally meaningful forms of physical activity. The experience is intended for use in a forthcoming clinical study.

(2)

Saxion University of Applied Sciences

Sep. 2025 – Jan. 2026 | Creative Media and Game Technologies Exchange Semester

During my Erasmus-stay in the Netherlands, I participated in various game projects, including a short story with cut scenes that I built in Unity. Furthermore, I learnt how to set up procedural textures using Substance Designer and built 3D Character Animations in Maya that I then built into a Unity Character Animator.

(3)

Lean Ocean Software GmbH

Oct. 2023 – Dec. 2025 | Game Designer

After completing an internship and building all visual assets for a marketing game, I joined the Game Design team as a working student and built 2D-Game Wireframes, Character Assets as well as animations in Photoshop and Aseprite. During my time at Lean Ocean, I was in constant contact with Game Developers and learnt how to use Git.

Projects

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Person wearing a VR headset using the Vessel application

Vessel

2026 - Now | Educational Virtual Reality Application

In cooperation with the University Hospital Münster, I built a Standalone Virtual Reality App for a clinical study. The goal is to increase activity rates in stroke patients through improved education.

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Still from the fulldome short film Of 1s and 0s

Of 1s and 0s

2025 | Fulldome Short Film

Bitflips, complex physical phenomena that endanger technological devices are a real issue in space exploration. But where do they come from and how do they happen?

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3D character from the Azri animation showreel

3D Azri Animations

2026 | Showreel

During my Erasmus-stay in the Netherlands, I created six seamless character animation clips and incorporated them into a Unity Player Animator.

They include a jump, walk, run, idle, stay-alive and attack-animation

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Still from the short film Crime and Punishment

Crime and Punishment

2024 | Live-Action Short Film

For the literary film festival LITFILMS, we shot a short film that adapts the classic novel into a psychological thriller. Dutch angles and eerie Color-Grading add to the atmosphere.

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Scene from the 3D game The Outlier

The Outlier

2026 | 3D Game

In order to learn how to build cut-scenes, I built a short narrated game about a medieval plot.

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Scene from the 2D platformer Vessel of Dion

Vessel of Dion

2024 - Now | 2D Platformer

When I heard the project description “Narrative Storytelling”, I knew that I wanted to realise a game. Little did I know what world would open up for me, for this project and beyond.

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Soundcore Q30 headphones from the spec ad

Soundcore Q30 Life

2026 | Spec Ad

To honor my long-lasting headphones, I created a spec ad for Soundcore/Anker, combining dynamic camera angles, fast-paced cuts, and custom music by Felix Wunderer to create a technical and energetic visual experience.

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Still from the Car Chase animation

Car Chase

2024 | Animation

A short animation with the goal of understanding 3D modeling and animating scenes in Blender.

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Procedural material rendered on a sphere, made in Substance Designer

Substance Designer

2026 | Procedural Materials

Four different materials with exposed parameters to change the material properties inside of a game engine.

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Person wearing a VR headset in a cool pose B)

FH Münster/Anna-Lena Spiekermann

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