Münster University of Applied Sciences
I realised various individual and group projects, including an immersive 4K fulldome short film explaining bit flips in space that received international recognition within the fulldome community.
As my final project, I collaborated with the University Hospital Münster to develop an interactive VR experience for stroke patients. During a 15–20 minute session, patients explore the causes and consequences of an ischemic stroke, engage with modifiable risk factors, and reflect on personally meaningful forms of physical activity. The experience is intended for use in a forthcoming clinical study.